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Rendering History

Early 3D shapes were wire frame representations of geometric shapes and it was possible to see the back of the object as well as the front.  Several advances were made and several hidden surface algorithms created so that a solid object could be rendered and look authentic.  Algorithms were developed in the 1970’s too for [...]

Ivan Sutherland

http://www.cc.gatech.edu/classes/cs6751_97_fall/projects/abowd_team/ivan/ivan.html
Ivan Sutherland is thought by many to be the creator of computer graphics. He wanted to make computers accessible for artists and draughtsmen.
His sketchpad was very important for the ideas that it introduced. It could be used to draw very precise drawings. It had a memory structure for storage and he [...]

Display Technology

Application Programming Interface(API)
This is a technology that enables exchange of messages or data between two or more different software applications. It has been developed to allow two or more systems or components to exchange information that they can then use. It can also allow a certain amount of system modification to support [...]

Limitations of 3D

3D imagery has developed enormously over the past thirty years and today 3D is now much more realistic. Hardware and software has also progressed enormously so that it is much easier to put together sophisticated imagery and animation.
File Size
It is very easy when creating 3D imagery to create enormous files so that up [...]

Computer Graphic Images

Computer Graphics Development
The full potential of computer graphics was realised in 1963 when Sunderland developed a system for man-made interactive pictures.The barriers to development were cost, the need for hardware and software development and it’s enormous complexity both for graphics and for systems. The cost of computer equipment has dropped year by year, operating systems [...]