• a

  • Archives

Actual Production Pipeline for an Individual 3D Asset

1. Design requirements of an asset (Including movement and any special things it needs to do)

2. Concept art (This has to be approved)

3. A 3D model of the asset has to be built.

4. The asset has to be coloured and textured.

5. The asset has to be animated and animation sets built.

6. The work has to be tested to ensure it is effective.

7. The asset has to be placed and scripted.

8. The asset has to be tested within the prototype project.

Plus my addition. 

(9. Within the project, camera angles etc,  lighting and any other  changes will be made.)

The pipeline could involve specialists in each area with many changes being made along the process before the final outcome.

Production pipeline for an individual asset as per “Computer Game Design Course” by Jim Thompson.

Leave a Reply